Zone 6: Malta, Spain (Canary Islands), Cyprusįor further information on shipping please see here. ![]() Zone 4: Andorra, Guernsey, Jersey, Liechtenstein, Norway, San Marino, Switzerland ![]() Zone 3: Bulgaria, Estonia, Greece, Hungary, Ireland, Latvia, Lithuania, Portugal (except Azores and Madeira), Romania, Spain (except Canary Islands) Zone 2: Austria, Belgium, Croatia, Czech Republic, Denmark, Finland, France, Italy, Luxembourg, Monaco, Netherlands, Poland, Slovakia, Slovenia, Sweden, United Kingdom *all prices include 19% german value added tax. Orders with a laptop and/or desktop PC will be delivered free of charge within the EU, except Malta, Cyprus and other islands. Further information on payment can be found here. According to the laws applicable within the EU, goods delivered by a company to end customers in other EU countries must be taxed when exceeding an absolute limit of the value added tax applicable in the recipient country. Which makes the company's current in-house high score of 26 (one point per dead shark) something to envy.All prices quoted in our online shop are inclusive German value added tax. ![]() One missed shot at a shark and you're dead. Also, it's worth nothing that the entire rig is tethered to a system of ropes hanging from overhead, as most users will inevitably wander about the room swinging at the increasing parade of attacking sharks. Since the Leap Motion controller's mounted to the front of the Oculus Rift, users have to hold their fists in a fighting stance higher up than feels natural so their motions can be accurately tracked. Standing inside a mirrored cube, you’ll begin the experience with a body composed of a cloud of white particles. That said, there is a slight learning curve for the game's gesture-based controls. Mirrors is a short, body-movement-focused demo which utilizes a rigged upper body avatar driven by Leap Motion hands. It's a small wrinkle that's easily overlooked considering two points: SharkPunch isn't headed for commercial release and its core shark-punching game mechanic is pure, addictive bliss. It's because the small team of three had to make do with Dev Kit 1 of the Oculus Rift and not the more refined HD or Crystal Cove iterations. But that's no fault on Chaotic Moon's part. The undersea world of SharkPunch isn't as pretty as it could be - which is to say, it's not searing your retinas with HD eye candy. Chance told us that it was this tempting virtual environment that prompted a multitude of users to wonder aloud, "Can I punch those fish?" If you've ever submerged yourself in the Oculus Rift's VR world, you'd understand the impulse. It's at this point the student finds him/herself immersed in an undersea environment populated by swimming fish. Once that goal's been achieved, the molecules begin to multiply in a chain filling the room and, eventually, transforming into water water which then floods the classroom. At the front of this room is an interactive periodic table that the "student," acting on instructions from a nearby teacher, uses to pull elements together and create a molecule of H2O, also known as water. ![]() Yes, that connection may be hard to swallow at first - after all, how does a frenzied, and fun, game of shark carnage assist players with learning? The simple answer is that it doesn't, but by no means does that lessen SharkPunch's educational origins in the slightest.Ĭhaotic Moon's proper Oculus Rift education demo begins by placing a user within a virtual classroom. That's because the minigame, which incorporates a visor-mounted Leap Motion controller to let users punch sharks in 3D, actually has firm roots in an educational simulator the Austin, Texas-based company's been developing for prospective clients. "This could be a science lesson on the innards of sharks."Ĭhance Ivey, game design lead for Chaotic Moon's whimsical Oculus Rift demo SharkPunch, was only half-joking when he made that comment to me as I exploded a megalodon with my fist in virtual space.
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